Great prototype! Really easy to become overpowered vs the enemy scaling currently but with some tweaking and different weapons I could see this becoming really awesome
Every single concern in my original comment was addressed, and the game is very fun indeed! Great job!
Original comment:
I feel like something must've broken since the demo video was shot; every game I start, the enemies are overlapped, and when they hop, it changes which enemy is hit by incoming bullets, so the damage that any given stack of enemies(all occupying the same space) receives is divided by how many enemies exist inside the same hitblock. So even if i only aim at "one" enemy, I basically can't kill more than one stack of enemies before the wave crashes against my base. which means the pink & shooty guys have dozens of meatshields between me and them. I'm always dead before i can hit level 6. a really cool idea, and pretty fun! I'd like to see the overlapping enemies get fixed, and the way collision works could maybe use an overhaul(it often doesnt bounce or ricochet in realistic ways; like, if you aim at the wall to bounce a shot into the sides of the enemies, it just slides up the wall instead of bouncing), also would be nice to have settings that persist through each run, like not having to click the skip tutorial button every time, or leaving autofire on by default. if you were going to expand this into a longer experience,i think a basic prestige system that gives you just a scoshe of continuity between runs goes hard.
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game keeps resetting from the beginning randomly and i keep losing all progress, not sure why its very sudden and random. happened 3 times tho.
Thanks for playing! Game only resets if your health gets to 0, at the bottom there is a red progress bar that tells your health
Great prototype! Really easy to become overpowered vs the enemy scaling currently but with some tweaking and different weapons I could see this becoming really awesome
Nice work!!! I'm already addicted!
Edit, a day later lol:
Every single concern in my original comment was addressed, and the game is very fun indeed! Great job!
Original comment:
I feel like something must've broken since the demo video was shot; every game I start, the enemies are overlapped, and when they hop, it changes which enemy is hit by incoming bullets, so the damage that any given stack of enemies(all occupying the same space) receives is divided by how many enemies exist inside the same hitblock. So even if i only aim at "one" enemy, I basically can't kill more than one stack of enemies before the wave crashes against my base. which means the pink & shooty guys have dozens of meatshields between me and them. I'm always dead before i can hit level 6. a really cool idea, and pretty fun! I'd like to see the overlapping enemies get fixed, and the way collision works could maybe use an overhaul(it often doesnt bounce or ricochet in realistic ways; like, if you aim at the wall to bounce a shot into the sides of the enemies, it just slides up the wall instead of bouncing), also would be nice to have settings that persist through each run, like not having to click the skip tutorial button every time, or leaving autofire on by default. if you were going to expand this into a longer experience,i think a basic prestige system that gives you just a scoshe of continuity between runs goes hard.
Залипательная штука. Странно, но туториал заюагался и пришлось пропустить его 1й раз. со 2го стало понятней и я прошёл.
weird bug where i cant select levelups
you have to drag them to player slots or inventory slots
saying that in the tutorial would be nice.
Yeah, you’re right — for a dev it’s obvious, since I already taught the player how the inventory works at the start
хорошая игра
Less than 5 minutes to beat.
Прикольно, похоже на доделанную игру, мне понравилось. Вайбы brotato, imho.